﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 飞行棋
{
    class Program
    {

        /// <summary>
        /// 整个地图数组
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 玩家的位置
        /// </summary>
        static int[] PlayerPos = new int[2];
        /// <summary>
        /// 玩家的姓名
        /// </summary>
        static string[] PlayerName = new string[2];
        /// <summary>
        /// 记录两名玩家是否可以掷骰子
        /// </summary>
        static bool[] PlayerFlag = new bool[2];
        static void Main(string[] args)
        {
            //绘制地图头部
            ShowTitle();

            //输入玩家姓名
            Console.WriteLine("请输入玩家Ａ的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == "")
            {
                Console.WriteLine("玩家Ａ姓名不能为空，请重新输入");
                PlayerName[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家Ｂ的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0])
            {
                if (PlayerName[1] == "")
                {
                    Console.WriteLine("玩家Ｂ姓名不能为空，请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
                if (PlayerName[1] == PlayerName[0])
                {
                    Console.WriteLine("玩家Ｂ姓名与玩家Ａ的姓名一致，请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
            }

            //输入完姓名，清空屏幕
            Console.Clear();
            //重新绘制游戏标题与游戏说明
            ShowTitle();
            //初始化地图关卡
            InitialMap();
            //显示地图
            DrawMap();

            //判断如果没有一个玩家到达终点则一直轮流掷筛子
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (PlayerFlag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayerFlag[0] = false;
                }
                if (PlayerFlag[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    PlayerFlag[1] = false;
                }
                if (PlayerPos[0] == 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[0]);
                    break;
                }
                if (PlayerPos[1] == 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[1]);
                    break;
                }
            }
            Console.ReadLine();
        }

        #region 游戏标题

        /// <summary>
        /// 设置游戏标题
        /// </summary>
        static void ShowTitle()
        {
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.WriteLine("***************飞行棋***************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
        }

        #endregion

        #region 初始化地图关卡

        /// <summary>
        /// 初始化地图关卡
        /// </summary>
        static void InitialMap()
        {
            //绘制幸运轮盘的位置◎==1
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            //绘制绘制地雷的位置★==2
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            //绘制暂停的位置▲==3
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            //绘制时空隧道的位置卍==4
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }

        #endregion

        #region 绘制地图

        /// <summary>
        /// 绘制地图
        /// </summary>
        static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.WriteLine("玩家【{0}】使用A表示：", PlayerName[0]);
            Console.WriteLine("玩家【{0}】使用B表示：", PlayerName[1]);
            Console.WriteLine("游戏规则：");
            Console.WriteLine();
            Console.WriteLine("1.两名玩家轮流掷骰子，规定A玩家先玩掷");
            Console.WriteLine("2.踩到□格子安全，没有奖惩!");
            Console.WriteLine("3.踩到◎幸运轮盘，可以进行两种选择：a.置换与对方玩家位置；b.进行轰炸对方，是对方倒退6步.");
            Console.WriteLine("4.踩到★地雷，倒退6步!");
            Console.WriteLine("5.踩到▲暂停，下一回合将暂停操作!");
            Console.WriteLine("6.踩到卍时空隧道，直接前进10步!");
            Console.WriteLine("7.如果踩到对方，则对方直接退6步!");

            ///第一横行地图
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            ///第一竖行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("　");
                }
                Console.Write(DrawString(i));

                Console.WriteLine();
            }
            ///第二横行
            for (int i = 64; i > 34; i--)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            ///第二竖行
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawString(i));
            }
            ///第三横行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
        }

        #endregion

        #region 设置地图关卡，玩家初始位置

        /// <summary>
        /// 设置地图关卡，玩家初识位置
        /// </summary>
        /// <param name="pos">索引</param>
        private static string DrawString(int pos)
        {
            string str = "";
            //判断两个玩家的位置一样，确定两个玩家都在地图中
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                str = "<>";
            }
            else if (PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                str = "Ａ";
            }
            else if (PlayerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                str = "Ｂ";
            }
            else
            {
                switch (Maps[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.DarkRed;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkCyan;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }

        #endregion

        #region 开始游戏

        static void PlayGame(int PlayNum)
        {
            Random r = new Random();
            Console.WriteLine("玩家【{0}】按下任意键掷骰子", PlayerName[PlayNum]);
            Console.ReadKey(true);
            int number = r.Next(1, 7);
            Console.WriteLine("玩家【{0}】掷出<{1}>点。", PlayerName[PlayNum], number);
            Console.WriteLine("玩家【{0}】按下任意键进行移动", PlayerName[PlayNum]);
            Console.ReadKey(true);
            PlayerPos[PlayNum] += number;
            Console.WriteLine("玩家【{0}】移动完成!", PlayerName[PlayNum]);
            ChangedCheck();
            //玩家踩到对方
            if (PlayerPos[PlayNum] == PlayerPos[1 - PlayNum])
            {
                Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                PlayerPos[1 - PlayNum] -= 6;
            }
            else
            {
                switch (Maps[PlayerPos[PlayNum]])
                {
                    //踩到0普通地板，安全没有奖惩
                    case 0:
                        Console.WriteLine("玩家【{0}】踩到安全地带，没有奖惩!按下任意键继续游戏", PlayerName[PlayNum]);
                        Console.ReadKey(true);
                        break;
                    //踩到1幸运轮盘，选择奖励
                    case 1:
                        Console.WriteLine("玩家【{0}】踩到幸运轮盘，选择奖励：a--->交换位置   b--->轰炸对方", PlayerName[PlayNum]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "a")
                            {
                                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置。", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                                int temp = PlayerPos[PlayNum];
                                PlayerPos[PlayNum] = PlayerPos[1 - PlayNum];
                                PlayerPos[1 - PlayNum] = temp;
                                Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置成功!按下任意键继续游戏", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "b")
                            {
                                Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】。", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                                PlayerPos[1 - PlayNum] -= 6;
                                Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerName[1 - PlayNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("选择格式错误，请重新选择!");
                                input = Console.ReadLine();
                            }
                        }
                        Console.ReadKey(true);
                        break;
                    //踩到2地雷，倒退6步
                    case 2:
                        Console.WriteLine("玩家【{0}】踩到地雷，倒退6步!按下任意键继续游戏!", PlayerName[PlayNum]);
                        PlayerPos[PlayNum] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到3暂停，下一回合不能掷骰子
                    case 3:
                        Console.WriteLine("玩家【{0}】踩到暂停，下一回合不能掷骰子!按下任意键继续游戏!", PlayerName[PlayNum]);
                        PlayerFlag[PlayNum] = true;
                        Console.ReadKey(true);
                        break;
                    //踩到4时空穿梭，直接前进10步
                    case 4:
                        Console.WriteLine("玩家【{0}】踩到时空穿梭，直接前进10步!按下任意键继续游戏!", PlayerName[PlayNum]);
                        PlayerPos[PlayNum] += 10;
                        Console.ReadKey(true);
                        break;
                    default:
                        break;
                }
            }
            ChangedCheck();
            Console.Clear();
            ShowTitle();
            DrawMap();

        }

        #endregion

        static void ChangedCheck()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] > 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}